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An isometric top down 2D game developed with 15 other programmer students with a limit of 68kb. I took the role of Lead asset and I managed a small group of people and composed the retro soundtrack and sound effects to be used within our Sine wave synthesizer.

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A 3D first person horror-puzzle game made in a group of 5 people. I took on the role of gameplay programmer and created the main gameplay systems. I also set dressed the overall level and polished the game with my own highlight shader that I created

Games

Examples of Solo and Team projects I have worked on and published.

Tech Demos

Small collection of minigames or parts of gameplay I developed

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A small demonstration of a capture the flag AI using a combination of state machine and decision trees. 

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A collection of two minigames for the phone. A cooking game that players follow orders to get points. And a tank that needs to kill earth elementals to proceed.

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A combat demo that aims to reduce menus and make the player feel more engaged with the battle by using more camera movement and effects while selecting his move choice. Multiple gamesystems developed like a stance system and body part targetting.

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A short tech demo of a World of warcraft inspired battle system. 

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First 2D platformer made with SDL. 

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One of the first c++ project/game I made. A short simple tetris game on a console window based on OOP principles.

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Other

Examples of my other work either from University or my spare time. 

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